Megaton Rainfall flew completely under nearly everyone’s radar from what I am gathering across the internet. I only found it on a YouTube channel called NerdCubed and it flew under HIS radar until someone ended up recommending it to him after his videos showcasing Earth Defense Force 4.1: The Shadow of Despair. After watching about 5 minutes of him playing this game- I immediately bought it. Ladies and Gentlemen, this game should not exist. Not in the way that a Unicorn shouldn’t exist, more along the lines of how if tomorrow it was announced that giant robots were created and everyone gets one in their own custom color. This game pulls off some of the most incredible and interesting feats of gaming technology and executes them in a way that I haven’t seen in a very long time. Megaton Rainfall is the mixture of No Man’s Sky or Spore‘s Universe (yes the whole Universe), damage on the scale of any superhero movie (DC or Marvel), and a level of detail that would make Hideo Kojima nod his head with interested appreciation.
Megaton Rainfall reminded me quite a bit of Man of Steel oddly enough. With the marathon of Marvel and DC movies that have released in the recent years, most people have probably forgotten about Man of Steel. It released to underwhelming reviews and become mired in a half-joking half-serious controversy about the absolute carnage that was wrought by Superman himself on the Earth and especially Metropolis. Many critics and “true fans” of the Superman character derided Zack Snyder on his treatment of Superman and his penchant for absolutely destroying everything in his quest to take out General Zod. I never gave it much thought, but after re-watching Man of Steel, I really saw the complaints that people had. Superman ended up destroying the city he sought to save because he was just SO powerful compared to the population he was protecting. In Megaton Rainfall you play as an immortal being that has faster-than-lightspeed flight, telekinesis, and the fairly subtle ability to level cities with barely a thought; other than the telekinesis this is a fairly direct parallel to Superman (well more similar to Sentry from the Marvel Universe, but he doesn’t have a movie so we will stick with the good ‘ol Kryptonian). From a gameplay standpoint, it’s a very strange feeling to be functionally immortal, like Superman, and have your existence tied to something that is not directly under your control. With the absence of a health bar (due to the whole immortal thing) the game gives you a “Civilians
Not Accidentally Killed Saved” bar that acts as your health. The more civilians that die due to the invading extra-dimensional threat, or more than likely your own powers, decrease the bar until you “lose” due to being the worst hero. If you think it’s easy to defend an entire planet from creatures that can level a sky-scraper and the city in which that skyscraper exists essentially by coughing or by you, wielding powers that ALSO level cities, then you are sorely mistaken. After playing a few hours of this game I had a new appreciation for Superman and how difficult it is to not just slam into and through buildings killing hundreds of civilians in a chase for that last threat. Megaton Rainfall doesn’t “punish” you by showing you a big game-over screen like other games might, it does something a whole lot worse. When you let too many civilians die, usually in a blaze of accidental atomic/quantum fire, Megaton Rainfall wrests control of your character from you and forces you to watch in slow motion as the explosion tears through the buildings and the screaming populous you swore to protect. To be honest, once you get some of your late-game powers you can “game over” (read: exterminate the human race) in about a half-second if you have bad aim and at least once you will purposefully aim your powers directly into the middle of a city to see how many buildings and people you can destroy, even though the first time it happens you will feel pretty bad about it. After blowing up your first city for the first time without any provocation you will probably have an epiphany. You will realize that to you all of these people are, for all intents and purposes, ants. But you hold the lives of virtually every single one of those tiny ants in your hands and your hands alone.
Throughout Megaton Rainfall you are given various different powers and abilities to help destroy the enemies plaguing Earth or to just go “Nah” and fly off into reaches unknown for an impromptu vacation. At first, you have nothing more than your simple flight powers which allow you to go from ground to space in about 5 seconds or less but after a few missions, you are given “Superluminal Flight” which, let me tell you, completely alters your perception of this game. At first, you are locked to Earth, you can’t fly any higher than roughly the orbit of a satellite before the game has an invisible wall and stops you. Once you gain Superluminal Flight you can suddenly fly to different GALAXIES in about 20 or 30 seconds. Megaton Rainfall actually has procedurally generated galaxies that all include different stars, planets, moons, and asteroids, all of which you can visit/dig through/blow holes into if you feel so inclined. You can start at Earth and fly your way out of our Solar System, out of the Milky Way, to Andromeda and beyond and just pick an arbitrary star system and a planet to land on and just hang out for a while and look around. The game does tell you at the outset that no other life is present in the Universe other than the Human race and the invading creatures, however, there is a deeper mystery that you solve out in the stars that isn’t immediately apparent but requires you to EXTREMELY far away from Earth and visit some neighboring galaxies. Even so, the sheer amount of places you can go to for no other reason than to explore is just mind-boggling and even on top of that, the level of detail present in Megaton Rainfall is astounding. Each and every building you come across has a detailed interior (that you can’t see into unless you blow up a section of the building) that have bits of furniture and people all living or working in them. One of the final powers you are given let’s you create a small area of low gravity to slow the fall of who or whatever happens to be falling through that area. Originally it isn’t super clear on where and when to use the levitation power, as it doesn’t do any damage and really doesn’t seem to do much, but the whole purpose is to use the power to save people falling out of broken skyscrapers. That single power blew my mind because it forced you to always remember that you are there primarily to protect the humans, not to destroy the enemy threat by any means necessary. Multiple times throughout playing Megaton Rainfall you will wish that you could just blast the city and take everything out, friends and enemies alike, and save yourself a lot of effort and time but you simply can’t without failing your purpose (and having the game snarkily tell you that you suck).
Megaton Rainfall is a pretty incredible package to buy for just $15ish dollars (at time of writing): the game is relatively simple to control but a little finicky, the powers you are given are endlessly fun, and each of the enemies offer a specific and different challenge as the game goes on. While the graphics are fairly simple and the randomly generated quality of the game is fairly obvious, the actual voice-acted story and handpicked details that are present will put across that this game was lovingly created by someone who put as much detail and polish as they felt necessary to preserve their idea and create a fun and engaging game. Games like Megaton Rainfall are the perfect example of a game being so dang fun that you don’t even care about the gripes and imperfections that it has, you just want to keep playing and having just a plain good time.